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Technical Artist, VFX

Keywords / Skills : C#, C++, Python, Interactive Designer, VFX Artist, Technical

3 - 13 years
Posted: 2019-11-19

Industry
Entertainment/Media/Publishing
IT/Computers - Software
Function
IT
Advertising/Entertainment/Media
Role
Other Media/Journalism
Software Engineer/Programmer
Posted On
19th Nov 2019
Job Ref code
57900431
Job Description
The Offer
  • Join a leading game development firm in the region
  • Benefit from an attractive compensation package
  • Opportunity for career progression
The Employer 
Our client is a leading game development studio in Asia Pacific with a presence in Singapore more than a decade. The Singapore office has a multicultural team with over 30 different nationalities and is rapidly expanding as a result of the company's continued success in creating memorable gameplay experiences.

The Job 
As a Technical Artist, you will work closely with the rendering team on the technical constraints and with the VFX team on the implementation and optimization.

You will be responsible for:
  • Delivering the best possible quality within the constraints of our technology.
  • Gatekeeper of tech art budgets, pushing for top quality and framerate.
  • Actively involved in the integration of VFX with technology. Work closely with the programming team to get a functional pass of the system before the VFX/artists team are able to iterate on the quality.
  • Support the VFX team by creating and iterating on game assets including geometry, full-screen post effects, custom shaders.
  • Optimize visual effects to ensure we’re running at acceptable FPS on the target platforms.
  • In cooperation with the rendering team, support/propose the realization of innovative solutions to improve topics such as sails quality, smoke, fire and water quality, combat VFX. •
  • Detecting and raising potential flags arising from new features requests. •
  • Work with the rendering and VFX team to ensure that all the assets conform to requirements
  • Track and manage with programmers needed improvements and bugs fixes.
  • Work with art team members to teach them "best practices" and techniques.
  • Provide ongoing technical support regarding tools and engine to every FX team member. •
  • Test FX tools before deployment and make sure they function correctly throughout production.
  • Communicate memory and performance budgets and work with the art team to ensure they are followed.
The Profile 
  • You possess a Degree/Diploma in Computer Science, Engineering or related field.
  • You have at least 3 years experience, ideally within a Design or Software Engineer role.
  • You possess strong knowledge of shading languages (HLSL, GLSL), other programming languages (C#, C++,) and scripting languages (Python)
  • You have good knowledge and understanding of the video game (current gen) development processes and techniques
  • You have a strong understanding of rendering budgets and other technical issues related to performance in real-time engines
  • You possess experience in collaborating with graphic programmers and mentoring artist
  • You have a strong overall knowledge of 3DS Max (modeling, texturing, lighting)
  • Expertise in Video / Interactive Design would be highly valuable.
  • You are a good multi-tasker who can work within tight deadlines.
  • You possess excellent communication and interpersonal skills and can articulate your ideas to different stakeholders.
  • You pay strong attention to detail and deliver work that is of a high standard
  • You possess strong analytical skills and are comfortable dealing with numerical data
  • You are highly goal driven and work well in fast paced environments
ref: 57900431


About Company

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