Senior Level Artist

Senior Level Artist

Not Specified
Not Specified

Job Description


  • Creating locations that follow the art vision, fulfil the gameplay needs, meet technical requirements, achieve the quality bar, and are fully debugged
  • Coach and train fellow level artists in delivering their locations
  • Raise the quality bar by providing level art benchmarks as visual targets for the team
  • Support Art Direction and Leads in handling wide impact level art mandates
  • Share and promote processes that improve the delivery of locations.

World Art Deliveries
  • Understand visual direction of the Art Director & communicate it to your team
  • Produce high quality world art base on the art direction given
  • Resolve questions from your team members whenever possible. Escalate issues to Art Director if the direction is not clear
  • Constructively engage with the Art Director, providing your expert opinions on the vision
  • Work closely with fellow artists, programmers, animators, game designers and sound designers
  • Enforce any artistic vision & set up the quality standard by using proper documentations and visual references
  • Support the marketing efforts with visual assets as necessary.

  • Shows maturity in problem and conflict resolution. Proactively voices out concern to stake holders with supported justification
  • Maintains a professional and healthy relationship with all the team members
  • Approachable and maintains a positive attitude in meetings (reviews, planning)
  • Show exemplary commitment, even in critical situations
  • Collaborate with art director[s] & leads to ensure alignment between artistic vision and lore.

  • Actively communicate all dependencies, changes and task completion to Ad & leads
  • Initiate and participate in the knowledge sharing, problem solving, and technology research with other team within and/or across projects.

  • Shows maturity in planning his work and providing visibility to production
  • Provides regular visibility on progress of his work by archiving and sharing content
  • Works according to the priorities in JIRA.

  • Has very good knowledge about the video game industry and its evolution
  • Uses his knowledge of the competition to adapt his game to the expectations of consumers
  • Promotes the project's marketing orientations.

For the studio and the group:
  • The success of the project is the main objective, success also means growing the studio competencies
  • Identify and promotes the application of the best ideas Contributes to major innovations
  • Share experience, develop a Ubisoft culture.

  • Large experience working as Game Artist on level or 3D assets
  • Passion for gaming industry
  • You are a gamer and understand the player's journey experience
  • Great communication skills
  • You thrive within ambiguity and likes to take initiatives.

Check out our list of perks and benefits here:
Making games is serious business, but it's very important for us to have fun while creating awesome worlds so that we can convey the same sense of joy to millions of players in the world.
Come on board and experience #LifeAtUbi for yourself, we are always on the lookout for talents who thrive in bringing their A-game to work. If this sounds like you, shoot us your resume, portfolio, and anything else to show that you're serious about fun!
We are an equal-opportunity employer and value diversity at our company. We do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status.

Job Details

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COMPANY DESCRIPTION CREATOR OF WORLDS Ubisoft's 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. Since opening its doors in 2008, Ubisoft Singapore has become the biggest AAA game development studio in Southeast Asia. The 500-strong studio is home to 35+ different nationalities focused on delivering ambitious gaming experiences to our players. Ubisoft Singapore has been contributing to all the Assassin's Creed® titles since Assassin's Creed® II. It innovated within the franchise as the studio behind the naval battle gameplay and water technology in Assassin's Creed® III, Assassin's Creed® IV Black Flag® and most recently in Assassin's Creed® Valhalla. Its expertise in AAA and live operations, combined with a passion for naval gameplay, pushed the team to lead the development of Skull and Bones™ revealed at E3 in 2017.

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